SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 1.9.0 update are below.
SpaceBourne 2 1.9.0 Update Patch Notes
NEW FEATURES AND CHANGES :
Ship and Character:
- • The ability to change ship perks has been added to the game. Now every ship has a class perk, and you can change other perks by purchasing Perk Modules from Faction Hangars and adding them to your ship via the Ship Upgrade console.
- • New perks and new perk module class items have been added to the game.
- • Soldier exp has been balanced, and damage is now tied to level. Killing high-level NPCs is now more difficult.
- • The ship level and tier upgrade system has been completely overhauled. Now, ships are upgraded in a more balanced manner based on their classes and starting bonuses.
Trade:
- • A new Trade ship has been added to the game for quick trading operations. This ship has been added to the game for future “Dark Web goods trading” updates, but it can currently be used with all its functions.
- • Stack stats have been added to trade items. Now, each trade item has a different stack size, and trade income is balanced accordingly.
- • Trading now earns Adventurer experience points.
- • The Galaxy Trade interface has been improved.
- • The number of items that can be purchased in a single transaction in the Faction Trade interface has been increased from 100 to 1000.
Galaxy:
- • New stars have been added to the game. Sectors now have stars of different colors.
- • New Nebulas have been added to the game. More than 20 nebula backgrounds have been added for sectors.
- • New planet surfaces have been added to the game. Now, planet surfaces vary based on the color of the atmosphere. (We couldn’t test this much, as colors are determined procedurally during the game. If you come across excessively colorful planets, please let us know.)
- • Experience point and money rewards for Looking For Pilot and Looking For Mercenary missions have been rearranged.
Factions:
- • Factions now gain experience points like players and level up. (Normally, there is a parallel level increase based on the player’s progress, but if you are at high levels in the game, factions can level up suddenly.)
- • Attacks on player-owned stations have been balanced, and AI vs. AI battles in which the player is not involved have been sped up 2x.
- • A battle force value has been assigned to the fighting sides to better understand the instant status of attacks on player-owned stations, and this battle can be tracked in real time on the interface.
BUG FIXES:
Reported by players as follows :
- • If I select more items with the slider during trade than the maximum amount that can be purchased, sometimes the maximum amount of items that my cargo can carry is added to my inventory, but neither my money nor the WTS is updated.
- • When an enemy attempts to take over my base, I cannot send backup if my ship is docked.
- • When landing on a planet’s surface, after the landing sequence finishes, my ship and camera glitch.
- • The cargo slot numbers of trade ships can change when using the ship.
- • If I press the “G” (Eject) button while also pressing the Exit button on a docked ship, my character duplicates.
- • Some hairstyles don’t fit properly on my character’s head.
- • After a raid, if I conquer a system, my squad and all my ships warp away from that star system.
- • The character’s experience value is incorrectly displayed in the main HUD.
- • When trying to build an asteroid station for my faction, the interface closes and I cannot build the station.
- • If I click the Ship section in the main interface multiple times in a row, the 3D ship model duplicates, and if I do this repeatedly, the game crashes.
- • During the start of reentry on a planet, I can briefly see the ground/surface of the planet.
- • After the Galaxy Update during the Constructor mission, my ship becomes immovable and the Warp Drive stays offline.
- • The trails from enemy ship tails flicker on and off every second.
- • The Trade UI Complexes tab shows blank slots.
- • For some ship models, the colors I painted the ship with are reset when I save/load the game.
- • In the Molyax mission, I cannot exit the ship after talking to Molyax.
- • Wingmen do not attack enemy drones (“Fly” model).
- • The Miners Guild dialogue incorrectly shows “Bounty Hunters Guild.”
- • There are significant FPS drops between warps after completing wreck clear missions.
- • Wingmen continue to fire on my ship after a battle until I dismiss them.
- • While the WRA ship is docking, half of the ship goes into the surface, and the collision only covers the upper half of the ship.
- • In the Vessel mission, I cannot find the person I am supposed to find in the Savage Camp. Even if I search the entire map, the mission does not progress.
- • In the Vessel mission, if I find the bag I need to find in the Savage Camp and then leave the planet before the dialog sequencer ends, the mission becomes locked.
- • In the main story mission at the Ark-Gen factory, there are tier 21 ships that are too difficult to defeat at the current player level.
- • A Faction Operation cannot be started in the same system (requires map reload/save reload).
- • In the Jen Cave section of the Momo mission, I cannot land at the Jen Cave on the planet’s surface.
- • In the Momo rescue mission, I cannot use the elevator I need to use to exit after talking to Momo.
{{user}} {{datetime}}
{{text}}